Usage
Localization setup in Unreal Engine
Localizing your project is one of the most complicated tasks for any project. If you unfamiliar with localization in Unreal Engine, we highly encourage you to check out Unreal's official documentation.
The Tolgee plugin will re-use the default Unreal localization setup, so if you've already completed the process for your project, skip ahead to Tolgee Menu.
In the following sections, we will cover the most basic example and setup required to localize your project before using the Tolgee plugin.
Step 1: Create a String Table asset
First and foremost we have to create a String Table. This is a special asset that can hold multiple localization keys. For this example, we will name it ST_MyCoolTable
.
Note: The name of the asset will also be the name of the namespace for all the keys that will be added.